Serenoa Wolffort |
Starting Class: Swordsman
Starting Weapon: Longsword
Abilities: Delaying Strike, Pursuit Stance, Hawk Dive, Counter Stance, Sweeping Slash, Strength in Numbers
Aptitude: Has balanced offensive and defensive stats. He can lead a charge, but should have a supporter nearby.
How to recruit: Available from the start. |
Benedict Pascal |
Starting Class: Tactician
Starting Weapon: Cane Sword
Abilities: Raging Beast, Bulwark, Bird of Prey, Now...!, Initial TP+, Twofold Turn
Aptitude:
How to recruit: Available from the start. |
Frederica Aesfrost |
Starting Class: Pyromancer
Starting Weapon: Tome of Fire
Abilities: Blessing of Fire, Scorch, Flame Shield, Blazing Chains, Fire Eater, Pillars of Fire.
Aptitude:
How to recruit: Win "Beset by Brigands" battle. |
Geela Breisse |
Starting Class: Physician
Starting Weapon: Rod
Abilities: Cure Wounds, For Those in Need, Haste, Sanctuary, Heal what Ails You, Mend Wounds
Aptitude:
How to recruit: Win "Beset by Brigands" battle. |
Roland Glenbrook |
Starting Class: Spear Knight
Starting Weapon: Lance
Abilities: Knight's Bane, Double Thrust, Rush, Opportune Attack, Pushback, Flash of Steel
Aptitude:
How to recruit: Get to the "To Arms, Brave Warriors" battle in Chapter 2. |
Hughette Bucklar |
Starting Class: Hawkbow
Starting Weapon: Shortbow
Abilities: Hawk's Bane, Binding Arrow, Fell Swoop, Shadowstitching Arrow, A Rise in Range, Focus
Aptitude:
How to recruit: Get to the battle in Chapter 2 called, "To Arms, Brave Warriors." |
Erador Ballentine |
Starting Class: Shieldbearer
Starting Weapon: Kite Shield
Abilities: Provoke, Sprint, Steelback, Ram Foe, Physical Counter, On the Attack
Aptitude:
How to recruit: Get to the battle in Chapter 1 called "A Young Hawk Soars." |
Anna Pascal |
Starting Class: Spy
Starting Weapon: Iron Dagger
Abilities: Act Twice, Throw Poison, Take Cover, Surmount, Slumber Stab, Remain and Recover
Aptitude:
How to recruit: Get to the battle in Chapter 1 called "A Young Hawk Soars." |
Corentin Jennar |
Starting Class: Cryomancer
Starting Weapon: Tome of Ice
Abilities: Blessing of ICe, Icy Breath, Frosty Fetters, Wall of Ice
Aptitude:
How to recruit: Get to Part 2 of the Chapter 3 battle called "Apprehending the Rebels" after taking the Hyzante Route. |
Rudolph Mueller |
Starting Class: Hunter
Starting Weapon: Longbow
Abilities: Straight Shot, Steel Trap, Fight or Flight, Thrill of the Hunt
Aptitude:
How to recruit: Get to Part 2 of the Chapter 3 battle called "Subduing the Smugglers" after taking the Aesfrosti Route. |
Hossabara Freyya |
Starting Class: Mounted Healer
Starting Weapon: Six-edged Staff
Abilities: Knight's Bane, Be Brave, Cleave, Trekking for TP, Pushback, Desperate Defense, Up and Up
Aptitudes: Heals alies within range and heals herself and an ally whenever she performs a follow-up attack.
How to recruit: Serenoa must have acquired the required Conviction Requirements points of 275 Utility and 110 Liberty. |
Julio Wrightman |
Starting Class: Advisor
Starting Weapon: Curved Blade
Abilities: Moment of Truth, Not on My Watch, K.O. TP+, Finish Them!, TP Barrier, Best Regards, Inheritor
Aptitude: Grants TP to allies and lowers enemy TP.
How to recruit: Serenoa must have acquired the 275 Morality and 110 Utility Conviction Requirements points. |
Jens Macher |
Starting Class: Artisan
Starting Weapon: Hammer
Abilities: Spring Trap, Ladder, Constricting Net, Ensnaring the Enemy, Slumber Strike, Ladder II, Hale and Hearty
Aptitude: Places ladders to make shortcuts and sets both traps and automatic turrets.
How to recruit: Serenoa must have acquired the required 275 Morality Conviction Requirements points. |
Narve Oparyn |
Starting Class: Sage
Starting Weapon: Oak Rod
Abilities: Whirlwind, Sanctuary, Icy Breath, Spark, Pierce Defenses, Scorch, Extending Your Reach
Aptitude: Casts spells of every element and can change enemies' orientation using wind magic.
How to recruit: Serenoa must have acquired 110 Morality and 275 Liberty Conviction Requirements points. |
Medina Alliam |
Starting Class: Apothecary
Starting Weapon: Knife
Abilities: HD Physick, Double Items, Long Toss, Poison Pellet, Fast-Acting Medication, TP Physick, Lady Luck
Aptitude: Increases potency of healing items and can use items twice in one turn.
How to recruit: Serenoa must have acquired 500 Morality and 400 Liberty Conviction Requirements points. |
Lionel Khapita |
Starting Class: Wordsmith
Starting Weapon: Whip
Abilities: Charm, Ruffle Feathers, Lucky Find, Inciting Whispers, Brute Force, Treasure and HP, Endless Speech
Aptitude: Can infuriate foes or tempt them to defecting. Also collects an extra bit of coin along with spoils.
How to recruit: Serenoa must have acquired the required Conviction Requirements points of 400 Utility. |
Ezana Q'linka |
Starting Class: Shamaness
Starting Weapon: Spirit Master
Abilities: Rite of Lightning, Rite of Wind, Accursed Strike, Rite of Rain, Rite of Tempests, Pierce Defenses, Rite of Luck
Aptitude: Excels at wind and lightning magic. Also can summon rainstorms and tempests to turn the tide of battle.
How to recruit: Serenoa must have acquired 400 Utility and 500 Liberty Conviction Requirements points. |
Archibald Genoe |
Starting Class: Bow Adept
Starting Weapon: Bow of Serenity I
Abilities: Edged Arrow, Sniper, Arrow Spray, Second Sight, Sticky Arrow, Inescapable Arrow, A Swift End
Aptitude: Deals more damage to distant enemies and his bow has increased range.
How to recruit: Serenoa must have acquired 400 Morality and 500 Utility Conviction Requirements points. |
Groma Jurgina |
Starting Class: Brawler
Starting Weapon: Fists of Destruction
Abilities: Evade Detection, Sweeping Kick, Eliminate and Evade, Energy Wave, Lure In, Cross Counter, Desperate Evasion
Aptitude: Counterattacks when evading a physical attack and can slip deftly between foes.
How to recruit: Serenoa must have acquired the required Conviction Requirements points of 1,050 Utility and 750 Liberty. |
Flanagan Grutte |
Starting Class: Hawkshield
Starting Weapon: Rook Shield
Abilities: Hawk's Bane, Shielding Stance, Fortify, Ironclad, Shield Bash, Aerial Assault, Safe Haven
Aptitude: Draws the enemy's attacks and stands strong against head-on attacks.
How to recruit: Serenoa must have acquired 1,050 Morality and 750 Utiilty Conviction Requirements points. |
Decimal |
Starting Class: Mathematician
Starting Weapon: Telescope
Abilities: Automaton's Artifice, Charge TP (Passive), Target HP3, Target HP4, Target HP5, Assist TP0, Target Height 5+
Aptitude: Immune to status ailments and possesses abilities with wide range that trigger depending on the target's HP or TP.
How to recruit: Serenoa must have acquired 1,600 Morality Conviction Requirements points. |
Giovanna Koppel |
Starting Class: Geologist
Starting Weapon: Pickaxe of Passion
Abilities: Trekking for TP, Rock Toss, Ivy Beam, Splash, TP to Power, Scorched Earch, Gelid Barrage
Aptitude: Her usable abilities change with the terrain under her feet and the greater her TP, the greater her attack power.
How to recruit: Serenoa must have acquired 1,600 Liberty Conviction Requirements points. |
Quahaug |
Starting Class: Clairvoyant
Starting Weapon: Space-Time Scepter
Abilities: Remain and Recover, Time Compression, Turn Back Time, In Due Course, Warped Space, Stop Time, Distorted Space
Aptitude: Can increase allies' speed and can return the battlefield to the way it was 1 turn ago.
How to recruit: Serenoa must have acquired 1,600 Utility Conviction Requirements points. |
Piccoletta |
Starting Class: Acrobat
Starting Weapon: Racquet
Abilities: Item Launcher, Decoy, Intensive Items, Ball Toss, Illusion Vanished, Switch Places
Aptitude: Increases the range of offensive items and can summon a decoy of herself.
How to recruit: Serenoa must have acquired the required Conviction Requirements points of 450 Liberty. |
Milo Yuelle |
Starting Class: Dancer
Starting Weapon: Shadow Fan
Abilities: Green Mist, Blue Night, Instinct, Moon Jump, Heart Stealer, Evade Detection, Stardust
Aptitude: Inflicts a variety of status ailments on foes and slips between enemy units.
How to recruit: If you choose to return to Wolffort in Chapter 15, she'll join your party. |
Cordelia Glenbrook |
Starting Class: Cleric
Starting Weapon: Silver Rod
Abilities: Regen, Heal, Rest and Recover TP, Healing Region, Helping Hand, Elude, Self-Sacrifice
Aptitude: Can perform a variety of powerful healing spells, but some require a sacrifice.
How to recruit: Choose to go with Roland in Chapter 15 to add her to your party. |
Ser Maxwel Trier |
Starting Class: Dawnspear
Starting Weapon: Gungnir
Abilities: Counter Stance, Triple Thrust, Run Through, Lance Hurl, Two Birds One Stone, Traverse, Revive
Aptitude: Specializes in mid-range attacks and possesses multiple powerful abilities.
How to recruit: Serenoa must have acquired the required Conviction Requirements points of 750 Morality and 1050 Liberty before reaching Chapter 15. |
Travis |
Starting Class: Boss
Starting Weapon: Thief's Cudgel
Abilities: Backward Toss, Steelback, On Your Guard, Impeding Strike, Mug, Fortuitous, Trial by Fire
Aptitude: Deals damage when picking pockets and has powerful offensive abilities.
How to recruit: You must have kicked out the Roselle in Chapter 11 and then choose Visit the Roselle in Chapter 15 to have him join your team. |
Trish |
Starting Class: Treasure Chaser
Starting Weapon: Thief's Shortbow
Abilities: Blessing of Fire, Flaming Arrow, Leap, Item Gatherer, Plundering Shot, Bullseye, No Honor
Aptitude: Leaps across large distances and acquires spoils on contact.
How to recruit: If you didn't kick out the Roselle in Chapter 11 and then Visit the Roselle in Chapter 15 she'll join your team. |
Avlora |
Starting Class: Dark General
Starting Weapon: Berserker III
Abilities: Desperate Defense, Risky Manuever, Desperate Strike, No Escape, Spare No Effort, Prevail and Power Up, Lone Wolf
Aptitude: Stats increase when HP is low and has incredibly powerful attacks.
How to recruit: Will join you in Chapter 17 if you go the Golden Route. |
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